Tournament Rules & Guidelines

Fall Dart Classic

Welcome

Welcome to Fall Dart Classic. We are always working hard to bring new events and streamline processes to give all our players a smoother and more fun tournament experience. The Tournament Rules are used by partners affiliated with Fall Dart Classic. All the rulings and decisions follow the National Dart Association and/or North American Dart Organization. Thank you for your continued support in our tournament.

Tournament Qualifications — Player Eligibility

  • MUST have 96 games in the operator's league through which you are entering. 48 of these games MUST be “X-01”.
  • MUST have played 8 separate weeks of league play in a league that is a minimum of 10 weeks long.
  • If you sub, you must play a minimum of 96 games in any league of at least 10 weeks.
  • May NOT play with someone from another vendor unless you both have qualifying weeks with both operators.
  • The only exception to this rule is playing in the Mixed Trips Event.

General Rules — Game Start and Continuity

  • Players must be at board and ready to start within 5 minutes of being called.
  • If an opponent has not shown by the 5-minute mark, report to the control desk to put them on clock.
  • Opponents then have two 2 minutes to be at the board ready to play.
  • If the opponent does not show within the 2-minute timeframe, return to control desk to activate forfeit.
  • Players stand at the “throw line,” 96 inches horizontally from the face of the dart board. It is legal to lean over the line. They may step on, but not across, the line.
  • Players may use their own darts if they meet the following specifications: must be plastic-tip darts; flights may be any length up to eight 8 inches total; flights may be no wider than 3/4 inch with no more than four wings; flights that block competitors' throws during the diddle are not allowed; complete darts may not exceed 20 grams in weight; darts may not have broken or cut off tips; darts may be inspected by the opposing player/team captain upon request.
  • Each player throws a maximum of three darts per turn. Darts must be thrown only when the machine instructs to “Throw Darts” and the proper player's number is lit.
  • A player may pass or throw fewer than three darts. A player will always be allowed to throw all three darts unless a foul occurs.
  • Any dart thrown counts as a throw, whether or not it is registered on the machine — including bounces and misses. Dropped darts may be thrown again.
  • Darts on the board may not be touched until the turn is over and the machine recognizes the end of the turn. Exception: When a dart is in the board and machine reads “Stuck Segment,” that dart may be removed if both teams agree.
  • A round is defined as the period from the end of a player's turn to the start of their next turn.

Sportsmanship

  • Bad or inappropriate behavior will not be tolerated — including verbal and/or physical abuse of other players, location owners, patrons, property, and/or Fall Dart Classic equipment, or any unwanted sexual advances or comments. Violations may result in removal for the rest of the tournament and/or future events for up to 1 year. Excessive violations may result in indefinite removal.
  • Cheating will not be tolerated. If it is determined that a player and/or team has cheated, they will be removed from the event without any reimbursement.
  • Any damage to boards due to a player's actions will be the responsibility of the player(s) at fault. If there are no “at fault” admissions, the teams playing on that board will split the cost of repairs and/or replacement.

Fouls

  • A foul may lead to: loss of turn, loss of game, loss of match, or removal from current and/or future events.
  • Distracting behavior by opponents while a player is throwing is not allowed.
  • The player shooting may not leave the throw line after the first dart has been thrown. A single step back and forth is not considered leaving the line.
  • If a player has a broken dart, they may alert the other captain and fix or replace it in a timely manner. Failure to do so in a timely manner is considered a foul.
  • Any abuse of equipment, poor sportsmanship, or unethical conduct will be considered a foul by the Fall Dart Classic Tournament Committee.
  • Any player and/or team that commits three fouls will forfeit the match.
  • Disregarding any rules may constitute a foul.
  • If a player or team does not follow the player lineup after being alerted of the mistake, it is considered a foul.

Violation of the Rules

  • Each incident will be reviewed on a case-by-case basis by the Fall Dart Classic Tournament Committee.
  • Cheating: Fall Dart Classic Committee has a zero-tolerance policy for cheating, with a lifetime ban on offenders.

Bounty & How It Works

  • Entry Cost — Bounty Option: $11 Singles, $22 Doubles.
  • All tournaments REQUIRE a minimum of six players/teams for the posted starting bounty to kick in.
  • If fewer than 6 players/teams participate, the bounty will only consist of the money collected from bounty entry fees for that tournament.

Bounty Distribution

  • Singles Events: When the bounty reaches $200, it splits into two bounties of $100 each. When it reaches $400, it splits into four bounties, and so on.
  • Doubles Events: When the bounty reaches $400, it splits into two bounties of $200 each. When it reaches $800, it splits into four bounties, and so on.
  • How bounty team(s) are drawn: All teams will be entered into a random drawing to select the Bounty Team for that event.

How To Win the Bounty

  • If you knock the Bounty Team out of the Winner's Side, you receive half of the Bounty pot, provided you registered for the Bounty Challenge.
  • If you knock the Bounty Team out of the Loser's Side, you receive the other half of the Bounty pot, provided you registered for the Bounty Challenge.
  • If your team is selected as the Bounty and you win the tournament undefeated, you receive the entire Bounty pot.
  • If you enter the 1-loss side and win the event, you receive the balance of the bounty.

Additional Bounty Rules

  • A team can be drawn twice and may win both bounties if they eliminate both teams.
  • If your team is drawn as the Bounty and you are still in the tournament, you can win other bounties by eliminating the opposing bounty team, and can win your own bounty if you win the tournament.
  • Bounty split: 50/50 · 70/30 · 60/40.

The Fall Dart Classic Tournament Committee and staff strive to keep integrity in all of our leagues and tournaments, which depends on YOU. We have some great events coming up and look forward to an extremely exciting tournament! Good Luck!

Questions or Concerns?

Please call and leave a voicemail for the Fall Dart Classic Tournament Committee at 419-394-7960 ext. 3 and a member of the team will be happy to assist you.

Welcome to Fall Dart Classic. We are always working hard to bring new events and streamline
processes to give all our players a smoother and more fun tournament experience. The Tournament Rules are used by partners affiliated with Fall Dart Classic. All the rulings and decisions follow the National Dart
Association and/or North American Dart Organization. Thank you for your continued support in our tournament.

Tournament Qualifications Player Eligibility Guidelines:

  1. MUST have 96 games in the operator’s league through which you are entering.
    1. (48 of these games MUST be “X-01”)
  2. MUST have played 8 separate weeks of league play in a league that is a minimum of 10 weeks long.
    1. If you sub, you must play a minimum of 96 games in any league of at least 10 weeks.
  3. May NOT play with someone from another vendor unless you both have qualifying weeks with both operators.
    1. The only exception to this rule is playing in the Mixed Trips Event.
 

General Rules:

  1. Game start and continuity:
    1. Players must be at board and ready to start within 5 minutes of being called.
    2. If an opponent has not shown by the 5-minute mark, report to the control desk to put them on clock.
    3. Opponents then have two (2) minutes to be at the board ready to play.
    4. If the opponent does not show within the 2-minute timeframe, return to control desk to activate forfeit.
  2. Players stand at the “throw line,” 96 inches horizontally from the face of the dart board. It is legal to lean over the line. They may step on, but not across, the line.
  3. Players may use their own darts if they meet the following specifications:
    1. They must be plastic-tip darts.
    2. Flights may be any length as long as they do not exceed eight (8) inches in total length.
    3. Flights may be no wider than 3⁄4 inch as measured from shaft to flight edge and may not have more than four wings.
    4. Flights that block, impede or otherwise prevent competitors’ throws during the diddle are not allowed.
    5. Complete darts may not exceed 20 grams in weight.
    6. Darts may not have broken or cut off tips.
    7. Darts may be inspected upon request by the opposing player/team captain.
  4. Each player throws a maximum of three darts per turn. Darts must be thrown only when the machine instructs to “Throw Darts” and the proper player’s number is lit.
  5. It is not required for a player to throw all three darts on every turn. A player may pass or throw fewer than three darts. A player will always be allowed to throw all three darts unless a foul occurs.
  6. 6. Any dart thrown counts as a throw, whether or not it is registered on the machine. A throw counts if it misses the board and bounces out, or if it misses the board completely. A player may not throw the darts over. Dropped darts may be thrown again.
  7. Darts on the board may not be touched until the turn is over, the “Player Change” is activated, and the machine recognizes the end of the turn. Exception: When a dart is in the board and machine reads “Stuck Segment,” that dart may be removed as long as both teams agree.
  8. A round is defined as the period of time from the end of a player’s turn to the start of his next turn. On games with stacked teams (players on one score), a round is defined as the end of the player’s turn to the start of his/her partner’s turn.

Sportsmanship:

  1. 1. Bad or inappropriate behavior will not be tolerated. This includes verbal and/or physical abuse of other players, location owners, location patrons, location property, and/or Fall Dart Classic equipment. Nor is any unwanted sexual advances or comments to others allowable. If you or someone on your team is found to be in violation of this rule, the player responsible and/or team could be removed for the rest of the tournament and/or future Fall Dart Classic events for up to 1 year. Excessive violations may be caused to be removed from our tournaments indefinitely.
    1. Cheating will not be tolerated. After a Fall Dart Classic team member has reviewed the information from the match and it has been determined that the player and/or team has cheated, you and/or your team will be removed from the event without any reimbursement.
  2. 2. Any damage to boards due to player’s actions will be the responsibility of the player or players that are at fault. If there are no “at fault” admissions, the teams playing on that board will split the cost of repairs and/or replacement.

Fouls:

  1. 1. A foul may lead to; loss of turn, loss of game, loss of match, removal from current and/or future events. The following constitute as fouls –
    1. Distracting behavior by opponents while a player is throwing is not allowed.
    2. The player shooting may not leave the throw line after the first dart has been thrown, a footstep back and forth is not considered leaving the line.
    3. If a player has a broken dart, they may alert the other captain and may grab new darts or fix the broken dart in a timely manner. Failure to do so in a timely manner is considered a foul.
    4. Any abuse of equipment, poor sportsmanship, or unethical conduct by a player and/or team will be considered a foul by the Fall Dart Classic Tournament Committee.
    5. Any player and/or team that commits three fouls will forfeit the match.
    6. Disregarding any rules may constitute a foul.
    7. If a player or team does not follow the player lineup after being alerted of the mistake it is considered a foul.
 

Violation Of the Rules:

  1. Each incident will be reviewed on a case-by-case scenario by the Fall Dart Classic Tournament Committee.
  2. Cheating: Fall Dart Classic Committee has a zero-tolerance policy for cheating, with a lifetime ban on offenders.

Bounty & How It Works:

  1. Entry Cost: Bounty Option: $11 (Singles), $22 (Doubles)
    1. All tournaments REQUIRE a minimum of six players/teams for the posted starting bounty to kick in.
    2. If fewer than 6 players/teams participate, the bounty will only consist of the money collected from bounty entry fees for said tournament, ensuring the bounty is funded by player participation.
 

Bounty Distribution:

  1. Singles Events:
    1. When the bounty reaches $200, it splits into two bounties of $100 each.
    2. When the bounty reaches $400, It splits into four bounties, and so on.
  2. Doubles Events
    1. When the bounty reaches $400, it splits into two bounties of $200 each.
    2. When the bounty reaches $800, it splits into four bounties, and so on.
  3. How bounty team(s) are drawn: All teams will be entered into a random drawing to select the Bounty Team for that event.

How To Win the Bounty:

  1. If you or your team knocks the Bounty Team out of the Winner’s Side, you receive half of the Bounty pot for that event (provided you had registered for the Bounty Challenge).
    1. If you or your team knocks the Bounty Team out of the Loser’s Side, you receive the other half of the Bounty pot for that event (provided you have registered for the Bounty Challenge).
    2. If you or your team is selected as the Bounty and you win the tournament; undefeated, you will receive the entire Bounty pot for that event (provided you have registered for the Bounty Challenge).
    3. If you have entered the 1 – loss side and win the event, you will receive the balance of the bounty.

Additional Rules:

  • The Bounty can be drawn from the total number of teams. A team can be drawn twice and may win both bounties if they eliminate both teams.
  • If your team is drawn as the Bounty and you are still in the tournament, you can win the other bounties by eliminating the opposing bounty team and can also win your own bounty if you win the tournament (You will win your full bounty amount if you go undefeated in the tournament. With one loss, you will receive half and the team that defeated you will receive the other half) 50/50 – 70/30 – 60/40
 

The Fall Dart Classic Tournament Committee and staff strive to keep integrity in all of our leagues and tournaments, which depends on YOU. We have some great events coming up and look forward to an extremely exciting tournament! Good Luck!

If you have any questions or concerns, please call and leave a voicemail for one of the Fall Dart Classic Tournament Committee at 419-394-7960 ext. 3 and a member of the team will be happy to discuss any questions or concerns you may have.

Thank you for playing Fall Dart Classic!