Welcome
Welcome to Fall Dart Classic. We are always working hard to bring new events and streamline processes to give all our players a smoother and more fun tournament experience. The Tournament Rules are used by partners affiliated with Fall Dart Classic. All the rulings and decisions follow the National Dart Association and/or North American Dart Organization. Thank you for your continued support in our tournament.
Tournament Qualifications — Player Eligibility
- MUST have 96 games in the operator's league through which you are entering. 48 of these games MUST be “X-01”.
- MUST have played 8 separate weeks of league play in a league that is a minimum of 10 weeks long.
- If you sub, you must play a minimum of 96 games in any league of at least 10 weeks.
- May NOT play with someone from another vendor unless you both have qualifying weeks with both operators.
- The only exception to this rule is playing in the Mixed Trips Event.
General Rules — Game Start and Continuity
- Players must be at board and ready to start within 5 minutes of being called.
- If an opponent has not shown by the 5-minute mark, report to the control desk to put them on clock.
- Opponents then have two 2 minutes to be at the board ready to play.
- If the opponent does not show within the 2-minute timeframe, return to control desk to activate forfeit.
- Players stand at the “throw line,” 96 inches horizontally from the face of the dart board. It is legal to lean over the line. They may step on, but not across, the line.
- Players may use their own darts if they meet the following specifications: must be plastic-tip darts; flights may be any length up to eight 8 inches total; flights may be no wider than 3/4 inch with no more than four wings; flights that block competitors' throws during the diddle are not allowed; complete darts may not exceed 20 grams in weight; darts may not have broken or cut off tips; darts may be inspected by the opposing player/team captain upon request.
- Each player throws a maximum of three darts per turn. Darts must be thrown only when the machine instructs to “Throw Darts” and the proper player's number is lit.
- A player may pass or throw fewer than three darts. A player will always be allowed to throw all three darts unless a foul occurs.
- Any dart thrown counts as a throw, whether or not it is registered on the machine — including bounces and misses. Dropped darts may be thrown again.
- Darts on the board may not be touched until the turn is over and the machine recognizes the end of the turn. Exception: When a dart is in the board and machine reads “Stuck Segment,” that dart may be removed if both teams agree.
- A round is defined as the period from the end of a player's turn to the start of their next turn.
Sportsmanship
- Bad or inappropriate behavior will not be tolerated — including verbal and/or physical abuse of other players, location owners, patrons, property, and/or Fall Dart Classic equipment, or any unwanted sexual advances or comments. Violations may result in removal for the rest of the tournament and/or future events for up to 1 year. Excessive violations may result in indefinite removal.
- Cheating will not be tolerated. If it is determined that a player and/or team has cheated, they will be removed from the event without any reimbursement.
- Any damage to boards due to a player's actions will be the responsibility of the player(s) at fault. If there are no “at fault” admissions, the teams playing on that board will split the cost of repairs and/or replacement.
Fouls
- A foul may lead to: loss of turn, loss of game, loss of match, or removal from current and/or future events.
- Distracting behavior by opponents while a player is throwing is not allowed.
- The player shooting may not leave the throw line after the first dart has been thrown. A single step back and forth is not considered leaving the line.
- If a player has a broken dart, they may alert the other captain and fix or replace it in a timely manner. Failure to do so in a timely manner is considered a foul.
- Any abuse of equipment, poor sportsmanship, or unethical conduct will be considered a foul by the Fall Dart Classic Tournament Committee.
- Any player and/or team that commits three fouls will forfeit the match.
- Disregarding any rules may constitute a foul.
- If a player or team does not follow the player lineup after being alerted of the mistake, it is considered a foul.
Violation of the Rules
- Each incident will be reviewed on a case-by-case basis by the Fall Dart Classic Tournament Committee.
- Cheating: Fall Dart Classic Committee has a zero-tolerance policy for cheating, with a lifetime ban on offenders.
Bounty & How It Works
- Entry Cost — Bounty Option: $11 Singles, $22 Doubles.
- All tournaments REQUIRE a minimum of six players/teams for the posted starting bounty to kick in.
- If fewer than 6 players/teams participate, the bounty will only consist of the money collected from bounty entry fees for that tournament.
Bounty Distribution
- Singles Events: When the bounty reaches $200, it splits into two bounties of $100 each. When it reaches $400, it splits into four bounties, and so on.
- Doubles Events: When the bounty reaches $400, it splits into two bounties of $200 each. When it reaches $800, it splits into four bounties, and so on.
- How bounty team(s) are drawn: All teams will be entered into a random drawing to select the Bounty Team for that event.
How To Win the Bounty
- If you knock the Bounty Team out of the Winner's Side, you receive half of the Bounty pot, provided you registered for the Bounty Challenge.
- If you knock the Bounty Team out of the Loser's Side, you receive the other half of the Bounty pot, provided you registered for the Bounty Challenge.
- If your team is selected as the Bounty and you win the tournament undefeated, you receive the entire Bounty pot.
- If you enter the 1-loss side and win the event, you receive the balance of the bounty.
Additional Bounty Rules
- A team can be drawn twice and may win both bounties if they eliminate both teams.
- If your team is drawn as the Bounty and you are still in the tournament, you can win other bounties by eliminating the opposing bounty team, and can win your own bounty if you win the tournament.
- Bounty split: 50/50 · 70/30 · 60/40.
The Fall Dart Classic Tournament Committee and staff strive to keep integrity in all of our leagues and tournaments, which depends on YOU. We have some great events coming up and look forward to an extremely exciting tournament! Good Luck!